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Jan Lutz

603 days ago
Unfiled. Edited by Andreas Hornig , David Lackovic , Michael Schupikov , Jan Lutz 603 days ago
Andreas H
  • presentation:
David L Hello from the cress.space Team from Stuttgart, Germany. 
We want to intrudocute you to the solution for the SimSpace Challenge.
Mission statement
autonomous farming, off or on earth, through learning on basis on collaborative gaming by everyone.
The problem
The food supply & resource management for long term space missions will be a future challenge that needs to be tackled today.
Instead of agrculturing for their daily needs, it will help the astronauts to focus on their important tasks. It will make earth indepent deep space mission possible.
The solution
Andreas H autonomous farming will integrate into the daily lifes of the astronauts to take over parts of the food supply. For soving this, we start to teach the autonomous farm with user generated farming inputs.
David L The technical approach
Andreas H Let us explain the technical concept behind the idea. We built this protoype farming green house that contains everything you need to create autonomous farming capabilities in space. We achieve this by training a machine learning algorithm by applying the collective swarm intelligence off the gamers, taking party and controling our farming green house. Machine learning is applied to make the autonomous farm adaptable on the ever changing needs of the plants. And we believe the best solution for this difficult task is by means of machine learning.
David L Gamification
(let's demonstrate it for you.) The user joins the game, takes over the control and gets points for interactions. The better decisions he do, this means the better the plants will grow, the more points he earns.
Andreas H The amount of points is evalutated by sensor data. For example if the plant needs light, the user can activate the LED and the brightness sensor is providing feedback to the player. But there even more sensors and actuators in our greenhouse to play with, like a water pump...
The catch is that no one is playing alone, you are part of a big team and the overall teamp decision is carried out by our space green house.
Our vision is that our green house is not only used off-earth, but also on earth. It can help stopping food shortage in urban or desert areas.
Please play cress.space to make an impact in space and on earth!

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